RUN: Your Program's Starting Gun

RUN: Your Program's Starting Gun

Ready to set your Commodore 64 program in motion? Look no further than the RUN command, the starting gun for your BASIC code! This essential command tells your C64 to execute your program, line by line, from the beginning (or a specified line number). Think of it as the director shouting "Action!" to your program's cast of characters!

Syntax

RUN [<line number>]

Where: - <line number> (Optional): The line number where you want the program to start executing. If omitted, the program will start from the beginning.

Applications

The RUN command is your go-to tool for:

  • Executing programs: This is its primary function, and it's essential for running any BASIC program you've written or loaded.
  • Testing specific sections: You can use RUN <line number> to start your program from a particular point, helpful for debugging or testing specific parts of your code.
  • Restarting programs: If your program gets stuck or encounters an error, RUN can be used to start it fresh.

Code Examples

1. Running from the Beginning:

RUN

This simply executes your program from the first line.

2. Running from a Specific Line:

RUN 100

This starts the program execution at line 100, ignoring any code before it.

3. Restarting After an Error:

RUN
?DIVISION BY ZERO ERROR IN 30
RUN      :rem Restart the program

If your program encounters an error (like division by zero), you can use RUN to restart it.

RUN in the Wild: The Game Launcher

Imagine you've loaded a game from tape or disk. Typing RUN is the equivalent of pressing the "Start" button on a game console, launching you into the action!

Don't let your programs gather dust! With RUN, you can bring them to life, setting their code into motion and witnessing the results of your creativity. It's a simple yet powerful command that empowers you to control your Commodore 64 and execute your programming vision. So type RUN and let the show begin!


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